Spot03547.pngCreating the room for a basic event

Command

Path

Create Room

Event Design

The first step of basic event design is usually creating the event room. Based on a simple 2D shape, the room and floor slab are created automatically according to specified parameters.

To create the room:

Create a closed 2D object (such as a rectangle, polyline, or polygon) to represent the room. The dimensions of the object should match the interior dimensions of the room to be created.

With the 2D object selected, select the command.

The Create Room dialog box opens. Specify the properties and attributes of the walls and the floor slab.

Parameter

Description

Walls

Specify the wall attributes

Height

Sets the wall height of the room’s walls

Class

To control appearance, select a class from the list of classes present in the drawing, or create a new class. Leave the walls in the None class to set the attributes from the dialog box.

Thickness

Sets the wall thickness

Fill Hatch

Sets a fill hatch for the walls from the file’s resources

Fill Color

Sets the fill color for the walls

Pen Color

Sets the pen color for the walls

Texture

Opens the Resource Selector; double-click a resource to select it

Floor

Specify the floor slab attributes

Class

To control appearance, select a class from the list of classes present in the drawing, or create a new class. Leave the floor in the None class to set the remaining attributes from the dialog box.

Fill Color

Sets the fill color for the floor

Pen Color

Sets the pen color for the floor

Texture

Opens the Resource Selector; double-click a resource to select it

EventDesign103548.png 

Wall and slab parameters can be edited in the Object Info palette; see Editing walls and Creating slabs.

When Moving connected walls with the Connected Walls mode of the Selection tool enabled, the adjoining walls and the slab change automatically to maintain the connection.

Editing walls

Creating floors

Creating a basic stage

Creating basic stage stairs

Creating a lectern

Creating a basic video screen

Creating seating sections

Creating basic event views

Setting class properties

Concept: Resource libraries

 

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